Ah Puch — Horrific God of Decay
Ah Puch is a Mayan Magical god in SMITE 2, classified as Mid. Specializations: Nuker, Burst Damage, Area Control, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~98% average across abilities). In the current OB46 Arena snapshot, Ah Puch sits in A tier with a 51.2% Arena win rate (appearance rate 18.4%). Ah Puch's aspect, Aspect of the Death March, Releases May 22, 2026. Walking over corpses reduces Fleeting Breath cooldown instead of Corpse Explosion. Corpse Explosion becomes Wraith Call: haunts enemy gods, dealing bonus damage and debuffing on ability hits. Empty The Crypts deals less per tick but Slows haunted gods inside. OB36: Wraith Call protection shred 1/2.5/4/5.5/7 -> 1/2/3/4/5; Empty The Crypts 55/65/75/85/95 (+18%) -> 50/58/66/74/82 (+15%), cooldown -> 110s.
Abilities
- Basic Attack — Ah Puch Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Attack Damage Range: 8.8 meters Radius: 0.48 meters
- Passive — Hollow Ground: Exhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Corpse Explosion, and restore a portion of your max Health and Mana Notes: Enemy gods and the Fire Giant can destroy corpses with 2 Attacks You…
- 1st Ability — Undead Surge: Raise two decaying corpses from the underworld that surge forward, dealing Magical Damage. Enemies hit are Slowed and have Reduced Healing for a duration Notes: Reduces enemy Healing Corpses explode on contact, at max range, or when reactivating Undead…
- 2nd Ability — Corpse Explosion: Cause the target area to explode, dealing Magical Damage
- 3rd Ability — Fleeting Breath: Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area, dealing Magical Damage over time
- Ultimate — Empty the Crypts: Unleash a field of spirits at a target location for 6 seconds. Enemies inside the field take Magical Damage every 0.5 seconds Notes: Each tick applies stacking Healing Reduction and Damage Dealt Reduction (stacks refresh) After casting this ability, your…
Base Stats
- Health: 569.5
- Mana: 320
- HP5: 1.82
- MP5: 1.56
- Physical Protection: 19.2
- Magical Protection: 27.7
- Attack Speed: 0.96
- Move Speed: 370