Aladdin — SMITE 2 Arena Build & Guide

Aladdin is a Tales of Arabia magical god in SMITE 2 built for Jungle. Currently A tier with a 50.7% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Aladdin — The Sultan

Aladdin is a Tales of Arabia Magical god in SMITE 2, classified as Jungle. Specializations: Slayer, Melee, Magical, Hybrid Scaling. Primary scaling is Intelligence (~70% average across abilities). In the current SMITE 2 Arena tier list, Aladdin sits in A tier with a 50.7% win rate (pick rate 1.0%).

Abilities

  • Basic Attack — Aladdin Basic Attack: Deal Magical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 5 hit chain. Attacks in order of 1, 1, 0.33, 0.33, 0.5x damage and swing time. Final 3 hits…
  • Passive — Three Wishes: Make 3 Wishes at any time in the match. Gain up to 1 charge of Genie's Strength every 10 seconds. -1s Cooldown for each enemy slain and -5s for Gods. Wish: Wealth. Gain 250 gold. Gods Kills & Assists provide 133 more gold for 3 minutes. Gain 7.5% Bonus…
  • 1st Ability — Kufic Invocation: Aladdin fires 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow down the cone. When fully charged the symbols merge dealing Magical Damage Notes: When fully charged the symbol travels further and hits a larger area Use a…
  • 2nd Ability — Sultan's Grace: Dash forward dealing Magical Damage to enemies you pass through Notes: Deals 0.5% increased damage to enemies for each % Health below 50% Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to…
  • 3rd Ability — Agile Run: Dash forward. Dashing into a wall causes you to run along it before Leaping to a location, dealing Magical Damage to enemies in the landing area Notes: Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take…
  • Ultimate — Into The Lamp: Throw the Lamp forward, dealing Magical Damage and stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other Notes: Aladdin and the target have their health restored to a minimum amount.…

Base Stats

  • Health: 622.5
  • Mana: 234
  • HP5: 1.7
  • MP5: 1.33
  • Physical Protection: 16
  • Magical Protection: 29.9
  • Attack Speed: 0.98
  • Move Speed: 380
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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⚡ Arena Build Recommender

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Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

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