Apollo — God of Music
Apollo is a Greek Physical god in SMITE 2, classified as Carry. Primary scaling is Strength (~0% average across abilities). In the current SMITE 2 Arena tier list, Apollo sits in B tier with a 46.9% Arena win rate (pick rate 5.7%). Apollo's aspect, Aspect of Harmony, Full support. So Beautiful scales with Item Health, slows enemy AS. Serenade shields allies. Ult carries 2 allies. No ADC damage.
Abilities
- Passive — Audacity: Gain a stack of Audacity for each successful Basic Attack on any enemy and for each successful damaging ability on Enemy Gods. At 10 stacks you gain 100% Attack Speed and Increased Basic Attack Projec
- 1st Ability — So Beautiful: Send a projectile forward that deals Physical Damage
- 2nd Ability — Serenade: Sing to Mesmerize all nearby enemies and gain additional protections
- 3rd Ability — The Moves: Dash forward dealing Physical Damage and Knocking Aside all enemies. At the end of the Dash all nearby allies gain a Speed Buff and all nearby enemies are Slowed
- Ultimate — Across the Sky: Ride your Chariot across the sky, choosing when to land. When descending you deal Physical Damage every 0.15 seconds for 0.6 seconds, Knocking Back enemies on the last tick
Base Stats
- Health: 591.4
- Mana: 296.0
- HP5: 1.7
- MP5: 2.14
- Physical Protection: 18.1
- Magical Protection: 26.1
- Attack Speed: 1.0
- Move Speed: 365.0