Artemis — Goddess of the Hunt
Artemis is a Greek Physical god in SMITE 2, classified as Carry. Specializations: Sharpshooter, Lockdown, Ranged, Physical, Str Scaling. Primary scaling is Strength (~55% average across abilities). In the current SMITE 2 Arena tier list, Artemis sits in B tier with a 48.6% win rate (pick rate 0.8%). Artemis's aspect, Aspect of the Wild, Sustained DPS hunter. Traps can target minions, no longer root/cripple gods. Triggered traps heal Artemis and deal larger AoE damage.
Abilities
- Basic Attack — Artemis Basic Attack: Fire a projectile that deals Physical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
- Passive — Still Target: Artemis deals 15% Increased Basic Attack Damage to Gods and 30% to minions that are afflicted by Crowd Control Notes: You are able to detect nearby enemy Gods in stealth grass |video=
- 1st Ability — Transgressor's Fate: Place a trap on the ground. Enemy Gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing Physical Damage over 3 seconds Notes: A max of 4 traps can be placed at the same time The trap deals damage every 1 second for 3…
- 2nd Ability — Vengeful Assault: Greatly increase your Movement Speed and Attack Speed Notes: On activation you are cleansed of Slows and become Slow Immune for 0.6 seconds While the buff is active, gain a charge each time you hit an enemy God with a Basic Attack After reaching 4 charges…
- 3rd Ability — Suppress the Insolent: Fire a volley at a target area dealing Physical Damage and Slowing enemies Notes: }} Damage: 100 | 150 | 200 | 250 | 300 Damage Scaling: 65% Strength Slow: 25% Slow: 2 seconds Range: 8.8 meters Radius: 2.4 meters Cooldown: 9 seconds Cost: 50 | 55 | 60 |…
- Ultimate — Calydonian Boar: Summon the great Calydonian Boar that charges the nearest enemy God Notes: Deals Physical Damage and Stuns enemies The Boar is Immune until it hits the first God and then continues to charge other Gods for its lifetime You are CC Immune for 1.5 seconds…
Base Stats
- Health: 483
- Mana: 296
- HP5: 1.7
- MP5: 1.22
- Physical Protection: 16
- Magical Protection: 23.9
- Attack Speed: 1.02
- Move Speed: 370