Baron Samedi — SMITE 2 Arena Build & Guide

Baron Samedi is a Voodoo magical god in SMITE 2 built for Support, Mid. Currently S tier with a 52.7% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Baron Samedi — God of Life and Death

Baron Samedi is a Voodoo Magical god in SMITE 2, classified as Support, Mid. Specializations: Nuker, Lockdown, Healing, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~58% average across abilities). In the current SMITE 2 Arena tier list, Baron Samedi sits in S tier with a 52.7% win rate (pick rate 1.5%). Baron Samedi's aspect, Aspect of Hysteria, Sustained damage dealer. Hysteria over 70 deals damage instead of capping. Max Hysteria no longer reduces damage to Baron. Consign Spirits self-heal only. No Mesmerize.

Abilities

  • Basic Attack — Baron Samedi Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Hysteria Applied Per Hit: 5 Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range:…
  • Passive — Hysteria: Damage applies Hysteria, granting your abilities bonus effects when enough is applied. Your team can also purchase Baron's Brew from the Item Store Notes: Gods can have a max of 70 Hysteria Gods at Max Hysteria deal 20% Reduced Damage to Baron…
  • 1st Ability — Vivid Gaze: Summon skulls that deal Magical Damage in an X shape Notes: Deals a bonus 35% Magical Damage to enemies hit by the overlap Hitting a God above 30 Hysteria applies a Strength, Intelligence, and Attack Speed Reduction Vivid Gaze will trigger its Hysteria…
  • 2nd Ability — Consign Spirits: Call spirits that deal Magical Damage to enemies in an area Notes: Hitting a God Heals nearby allies for Missing Health Hitting a God above 30 Hysteria makes the Heal apply a Speed Buff and Slow Immunity Allies within 8.8 meters of Baron Samedi or the…
  • 3rd Ability — Wrap It Up: Throw a snake that constricts enemy Gods, Slowing them to a Root Notes: Constricted Gods take Magical Damage over 1.75 seconds Minions take a tick of Magical Damage when the snake passes through them Hitting a God above 30 Hysteria causes the snake to…
  • Ultimate — Life of the Party: Open a Coffin that Vortexes enemies towards Baron Samedi. Gods Vortexed into the Coffin take Magical Damage and are Stunned Notes: The Vortex deals Magical Damage every 0.5 seconds Gods above 30 Hysteria are Vortexed with more intensity You gain Damage…

Base Stats

  • Health: 483
  • Mana: 274
  • HP5: 1.7
  • MP5: 1.44
  • Physical Protection: 17.57
  • Magical Protection: 27.43
  • Attack Speed: 0.96
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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⚡ Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

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