Cerberus — Warden of the Underworld
Cerberus is a Greek Magical god in SMITE 2, classified as Support, Solo. Specializations: Tank, Melee, Magical, Int Scaling. Primary scaling is Intelligence (~37% average across abilities). In the current SMITE 2 Arena tier list, Cerberus sits in S tier with a 52.8% win rate (pick rate 1.0%). Cerberus's aspect, Aspect of Souls, Scaling damage tank. Ghastly Breath gains extra tick per 3 god kills (infinite scaling). Souls no longer heal. Ult only knocks up.
Abilities
- Basic Attack — Cerberus Basic Attack: Deal Magical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 3 hit chain. Attacks in order of 1, 0.8, 0.8x damage and swing time Damage Scaling: 100% Strength +…
- Passive — Spirit of Death: Any time a nearby enemy God is Healed, that Heal is reduced by 25% and you receive 60% + 1% per level of the Heal Notes: The amount stolen is based off of the base heal effect and does not include any increase or reduction applied Severing an enemy's soul…
- 1st Ability — Paralyzing Spit: Spit venom with your snake tail that passes through enemies dealing Magical Damage Notes: If your dog heads are alert, they also spit venom Each head is alerted by landing a Basic Attack and all are alerted after Ghastly Breath is used When all heads are…
- 2nd Ability — Ghastly Breath: Your heads release a cone of noxious breath dealing Magical Damage repeatedly to enemies in front of you Notes: Enemies hit have their Magical Protections reduced up to 3 times Enemies in the center of the breath are Slowed up to 3 times Firing this…
- 3rd Ability — Soul Expulsion: Leap forward dealing Magical Damage to enemies and severing their souls when you land Notes: Killing a soul Heals you and reduces Soul Expulsion's cooldown by 2 seconds Damage: 80 | 120 | 160 | 200 | 240 Damage Scaling: 60% Intelligence Heal From Gods:…
- Ultimate — Stygian Torment: Raise all enemy Gods into the air, severing their souls and dealing Magical Damage to them before pulling them in front of you Notes: Using this ability alerts all of your heads This ability can be cleansed Damage: 180 | 255 | 330 | 405 | 480 Damage…
Base Stats
- Health: 672.3
- Mana: 296
- HP5: 1.84
- MP5: 1.33
- Physical Protection: 20.5
- Magical Protection: 29.7
- Attack Speed: 0.96
- Move Speed: 370