Charon — The Ferryman
Charon is a Greek Magical god in SMITE 2, classified as Support. Specializations: Tank, Mobile, Global. Primary scaling is Intelligence (~44% average across abilities). In the current SMITE 2 Arena tier list, Charon sits in C tier with a 42.6% win rate (pick rate 3.2%). Charon's aspect, Aspect of the Reaper, Damage support guardian. Soul mechanics grant scaling power. Spectral Surge / Swift Voyage apply Int scaling. Damnation shields buff + Summon Styx provides engage utility.
Abilities
- Basic Attack — Charon Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
- Passive — Ferryman of Souls: When any friendly lane minion or jungle monster dies, they drop a coin for you to collect that persists for 8 seconds. Coins grant you 1 gold and a Soul Stack. You lose all Soul Stacks when returning to base and gain 2 max health per stack lost. Allies can…
- 1st Ability — Spectral Surge: Fire a soul in a line that deals Magical Damage and Slows all enemies, stopping on the first god hit Notes: If the soul hits an enemy god, it explodes and all enemies hit leave a trail behind them for 3 seconds Damage: 80 | 110 | 140 | 170 | 200 Damage…
- 2nd Ability — Damnation: After a short delay, a burst of water from Styx appears and deals Magical Damage to all enemies in the area Notes: Enemy gods hit are marked for 3 seconds, revealed, and allies gain a shield when hitting them Shield can only be applied once per mark per…
- 3rd Ability — Swift Voyage: Dash forward with increased Movement Speed and become Slow Immune and Displacement Immune while charging Notes: Enemies you collide with, or that hit the wake of your boat, take damage and are rooted Damage: 65 | 115 | 165 | 215 | 265 Damage Scaling: 40%…
- Ultimate — Summon Styx: Gain CC Immune and summon a massive wave across the battlefield Notes: Enemy gods hit by the wave take damage and are feared Allied gods gain protections and allies behind the wave gain movement speed Damage: 255 | 290 | 355 | 420 | 485 Damage Scaling:…
Base Stats
- Health: 672.3
- Mana: 296
- HP5: 1.84
- MP5: 1.33
- Physical Protection: 20.5
- Magical Protection: 29.7
- Attack Speed: 0.96
- Move Speed: 380