Fenrir — SMITE 2 Arena Build & Guide

Fenrir is a Norse physical god in SMITE 2 built for Jungle. Currently S+ tier with a 55.8% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Fenrir — The Unbound

Fenrir is a Norse Physical god in SMITE 2, classified as Jungle. Specializations: Slayer, Mobile, Lockdown, Melee, Physical, Str Scaling. Primary scaling is Strength (~70% average across abilities). In the current SMITE 2 Arena tier list, Fenrir sits in S+ tier with a 55.8% win rate (pick rate 1.7%). Fenrir's aspect, Aspect of Loyalty, Support. Seething Howl buffs ALL allies (6m). Allies' Lifesteal returns 30% to Fenrir. Brutalize slows 15%/stack. Unchained 45% Prot scaling.

Abilities

  • Basic Attack — Fenrir Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 1.92 meters Cone Angle:…
  • Passive — Unbound Runes: Your Runes are activated by successful Basic Attacks, or by activating abilities. You activate 5 Runes on killing an enemy God. Notes: At 5 Runes your next cast of Unchained or Brutalize becomes Empowered and gains an additional effect |video=
  • 1st Ability — Unchained: Savagely Leap forward, dealing Physical Damage when you land Notes: When Empowered, Stun all enemies in the area, then remove all Runes If not Empowered, gain 3 Runes Hitting an enemy God reduces the cooldown of this ability by 30% Damage: 85 | 145 | 205…
  • 2nd Ability — Seething Howl: Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal Notes: Gain 2 Runes Strength: 15 | 25 | 35 | 45 | 55 Attack Speed: 20 | 22.5 | 25 | 27.5 | 30% Lifesteal: 8 | 8,5 | 9 | 9,5 | 10% Buff Duration: 6 seconds Cooldown: 13 seconds Cost:…
  • 3rd Ability — Brutalize: Gain Protections, Leap forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies Notes: You are Displacement Immune while Channeling Reduces enemy Healing When Empowered, deal increased Physical Damage repeatedly instead,…
  • Ultimate — Ragnarok: Grow massive in size, and your next Basic Attack deals Physical Damage and can Pick Up an enemy God and carry them to any position Notes: Gain increased Movement Speed, Physical Protection, Magical Protection, and become CC Immune while massive If…

Base Stats

  • Health: 567
  • Mana: 296
  • HP5: 1.73
  • MP5: 1.33
  • Physical Protection: 19
  • Magical Protection: 27.5
  • Attack Speed: 1
  • Move Speed: 380
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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Total Cost: 0

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⚡ Arena Build Recommender

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Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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