Ganesha — God of Success
Ganesha is a Hindu Magical god in SMITE 2, classified as Support. Specializations: Tank, Buffs, Melee, Magical, Int Scaling. Primary scaling is Intelligence (~51% average across abilities). In the current SMITE 2 Arena tier list, Ganesha sits in B tier with a 49.0% win rate (pick rate 1.0%). Ganesha's aspect, Aspect of the Triumphant, Offensive support. No kill bestowing; each god kill grants permanent +2% CDR. Ohm deals damage + 20% ally MS (no silence). Ult CD increased to 100s, no slow.
Abilities
- Basic Attack — Ganesha Basic Attack: Deal Magical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 5 hit chain. Attacks in order of 1.05, 0.8, 0.8, 1.5, 0.95x damage and swing time Damage Scaling:…
- Passive — Good Fortune: Any time you deal a killing blow, the nearest allied God receives the credit and you receive the rewards for an assist instead plus a bonus amount of gold. In addition, your assist range and the time before you lose assist credit is…
- 1st Ability — Turn of Fate: Send a curse forward dealing Magical Damage to enemies it passes through. For each enemy hit, all nearby allied Gods gain Bonus Damage Notes: Enemy Gods are marked for 5 seconds. Any Hard Crowd Control effect consumes the mark to deal bonus Magical…
- 2nd Ability — Ohm: Rise into the lotus position Silencing enemies in front of you and increasing Protections of nearby allied Gods Notes: Ganesha gains an additional 50% of the Protections he provides You are Displacement Immune while Channeling You are Slowed by 15% while…
- 3rd Ability — Remove Obstacles: Dash forward dealing Magical Damage to enemy minions you pass through and stopping on enemy Gods, Stunning them before Knocking them up Notes: While Dashing you pass through ultimate player made walls and destroy non-ultimate player made walls You pass…
- Ultimate — Dharmic Pillars: Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take an initial hit of Magical Damage, are Slowed, and have their Protections Reduced Notes: Enemies continue to take Magical Damage if they stay in the…
Base Stats
- Health: 672.3
- Mana: 296
- HP5: 1.84
- MP5: 2.25
- Physical Protection: 20.52
- Magical Protection: 29.7
- Attack Speed: 0.98
- Move Speed: 375