Gilgamesh — SMITE 2 Arena Build & Guide

Gilgamesh is a Mesopotamian physical god in SMITE 2 built for Jungle, Solo. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Gilgamesh — King of Uruk

Gilgamesh is a Mesopotamian Physical god in SMITE 2, classified as Jungle, Solo. Specializations: Crowd Control, Brawler, Melee, Physical, Str Scaling. Primary scaling is Strength (~35% average across abilities).

Abilities

  • Basic Attack — Gilgamesh Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 2.56 meters Radius: 120…
  • Passive — Epic of Gilgamesh: You wield artifacts that demand quests to unlock their true potential Notes: Sun-forged Scimitar: Extend buff to max by hitting only gods 3 times Drop Kick: Drop Kick a target into a god 3 times Hero's Advance: Kill or Assist 3 gods affected by Hero's…
  • 1st Ability — Sun-forged Scimitar: Ignite your sword for 3 seconds. Enemies around the ignition take Physical Damage and are Slowed Notes: Lane minions take increased damage Your Attacks deal bonus Physical Damage based on your Max Health and extend the effect per hit You gain Health Regen…
  • 2nd Ability — Drop Kick: Drop kick an area in front of you, dealing Physical Damage to enemies. The closest enemy is Knocked Forward, taking bonus Physical Damage when hitting a minion or burst Physical Damage and being Stunned when hitting a god or wall. Launched enemies hitting…
  • 3rd Ability — Hero's Advance: Leap to a target location, dealing Physical Damage on impact. Create a beacon for 5 seconds Notes: Center sweet spot applies increased Damage to enemies Allies moving toward the beacon gain Movement Speed, halved once inside Full Movement Speed buff range…
  • Ultimate — Winds of Shamash: Call the winds of Shamash at a target location for 6 seconds. Enemies inside at start take Physical Damage and are Slowed. Enemies in the ring take Physical Damage every 0.5 seconds. Outer wall heavily Slows; your damage Knocks Back enemies towards the…

Base Stats

  • Health: 580
  • Mana: 280
  • HP5: 1.65
  • MP5: 1.3
  • Physical Protection: 17.5
  • Magical Protection: 27
  • Attack Speed: 0.97
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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Total Cost: 0

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⚡ Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Ability Leveling Order

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Patch History

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