Hachiman — SMITE 2 Arena Build & Guide

Hachiman is a Japanese physical god in SMITE 2 built for Carry. In the current OB46 snapshot: B tier with a 44.9% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Hachiman — Lord of the Eight Banners

Hachiman is a Japanese Physical god in SMITE 2, classified as Carry. Specializations: Sharpshooter, Mobility, Sniper, Ranged, Physical, Str Scaling. Primary scaling is Strength (~59% average across abilities). In the current OB46 Arena snapshot, Hachiman sits in B tier with a 44.9% Arena win rate (appearance rate 17.3%). Hachiman's aspect, Aspect of the Steel Wind, Eagle Eye has one charge. Hitting an enemy lets Hachiman dash to them and sweep for 70/120/170/220/270 damage with 75% Strength scaling. After arriving, Interact becomes a backwards dash. Basic Attacks have damage falloff.

Abilities

  • Passive — Master of Arms: Hit enemies with Attacks to gain a stack of Attack Speed and Mana Regen. Each stack grants 1% + 0.1% per level Attack Speed and 0.4 + 0.04 per level Mana Regen, up to 5 stacks for 8 seconds.
  • 1st Ability — Eagle Eye: Replace your next 4 Attacks with empowered arrows that travel further and deal bonus Physical Damage based on your Basic Attack Damage. These Attacks can Critically Strike and trigger item effects
  • 2nd Ability — Heavenly Banner: Call down a sacred banner that deals Physical Damage to enemies in the area and grant you Attack Speed for a duration. Leave a banner that grants you and allies Attack Speed while nearby
  • 3rd Ability — Iaijutsu: Dash through enemies, then sweep in a circle. Each hit deals 50/80/110/140/170 Physical Damage at 40% Strength scaling. Enemy gods hit by both attacks are Stunned for 1 second; each god hit by the sweep grants one Parry stack, up to 5 for 8 seconds. Range:…
  • Ultimate — Mounted Archery: Leap onto your horse and charge forward. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing Physical Damage and Slowing them

Base Stats

  • Health: 569.5
  • Mana: 302.0
  • HP5: 1.7
  • MP5: 1.33
  • Physical Protection: 18.8
  • Magical Protection: 25.3
  • Attack Speed: 1.0
  • Move Speed: 380.0

OB46 Changes

  • Iaijutsu
  • Cooldown reduced from 16s to 15s
  • (Aspect) Damage scaling increased from 50% to 60%
  • Aspect base health and scaling increased by 4%
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Arena-only tiers using current win rate, appearance rate, and match count

Figures from smite2.live · snapshot Oct 27, 2026

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Ability Leveling Order

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