Hachiman — Lord of the Eight Banners
Hachiman is a Japanese Physical god in SMITE 2, classified as Carry. Specializations: Sharpshooter, Mobility, Sniper, Ranged, Physical, Str Scaling. Primary scaling is Strength (~59% average across abilities). In the current OB46 Arena snapshot, Hachiman sits in B tier with a 44.9% Arena win rate (appearance rate 17.3%). Hachiman's aspect, Aspect of the Steel Wind, Eagle Eye has one charge. Hitting an enemy lets Hachiman dash to them and sweep for 70/120/170/220/270 damage with 75% Strength scaling. After arriving, Interact becomes a backwards dash. Basic Attacks have damage falloff.
Abilities
- Passive — Master of Arms: Hit enemies with Attacks to gain a stack of Attack Speed and Mana Regen. Each stack grants 1% + 0.1% per level Attack Speed and 0.4 + 0.04 per level Mana Regen, up to 5 stacks for 8 seconds.
- 1st Ability — Eagle Eye: Replace your next 4 Attacks with empowered arrows that travel further and deal bonus Physical Damage based on your Basic Attack Damage. These Attacks can Critically Strike and trigger item effects
- 2nd Ability — Heavenly Banner: Call down a sacred banner that deals Physical Damage to enemies in the area and grant you Attack Speed for a duration. Leave a banner that grants you and allies Attack Speed while nearby
- 3rd Ability — Iaijutsu: Dash through enemies, then sweep in a circle. Each hit deals 50/80/110/140/170 Physical Damage at 40% Strength scaling. Enemy gods hit by both attacks are Stunned for 1 second; each god hit by the sweep grants one Parry stack, up to 5 for 8 seconds. Range:…
- Ultimate — Mounted Archery: Leap onto your horse and charge forward. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing Physical Damage and Slowing them
Base Stats
- Health: 569.5
- Mana: 302.0
- HP5: 1.7
- MP5: 1.33
- Physical Protection: 18.8
- Magical Protection: 25.3
- Attack Speed: 1.0
- Move Speed: 380.0
OB46 Changes
- Iaijutsu
- Cooldown reduced from 16s to 15s
- (Aspect) Damage scaling increased from 50% to 60%
- Aspect base health and scaling increased by 4%