Hachiman — SMITE 2 Arena Build & Guide

Hachiman is a Japanese physical god in SMITE 2 built for Carry. Currently B tier with a 47.1% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Hachiman — Lord of the Eight Banners

Hachiman is a Japanese Physical god in SMITE 2, classified as Carry. Specializations: Sharpshooter, Mobility, Sniper, Ranged, Physical, Str Scaling. Primary scaling is Strength (~59% average across abilities). In the current SMITE 2 Arena tier list, Hachiman sits in B tier with a 47.1% Arena win rate (appearance rate 89.3%).

Abilities

  • Passive — Master of Arms: Hit enemies with Attacks to gain a stack of Attack Speed and Mana Regen. Each stack grants 1% + 0.1% per level Attack Speed and 0.4 + 0.04 per level Mana Regen, up to 5 stacks for 8 seconds.
  • 1st Ability — Eagle Eye: Replace your next 4 Attacks with empowered arrows that travel farther, deal 10/20/30/40/50 Physical Damage at 110% Basic Attack Damage, and gain 5% bonus damage at long range. These Attacks can Critically Strike and trigger item effects. Range: 12.8m.…
  • 2nd Ability — Heavenly Banner: Call down a banner for 90/145/200/255/310 Physical Damage at 60% Strength scaling. Gain 10/12.5/15/17.5/20% Attack Speed for 6 seconds; the banner grants the same aura to Hachiman and nearby allies. Range: 8.8m. Radius: 3.2m. Cooldown: 14s. Cost:…
  • 3rd Ability — Iaijutsu: Dash through enemies, then sweep in a circle. Each hit deals 50/80/110/140/170 Physical Damage at 40% Strength scaling. Enemy gods hit by both attacks are Stunned for 1 second; each god hit by the sweep grants one Parry stack, up to 5 for 8 seconds. Range:…
  • Ultimate — Mounted Archery: Leap onto your horse and charge forward while CC Immune, then fire at every enemy god in a 45-degree cone for 225/280/335/390/445 Physical Damage at 95% Strength scaling. Enemies are Slowed by 20/25/30/35/40% for 2 seconds. Range: 13.6m. Cooldown: 110s.…

Base Stats

  • Health: 569.5
  • Mana: 302.0
  • HP5: 1.7
  • MP5: 1.33
  • Physical Protection: 18.8
  • Magical Protection: 25.3
  • Attack Speed: 1.0
  • Move Speed: 380.0
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

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Total Cost: 0

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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God vs God Comparison

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Arena Tier List

Arena-only tiers using current win rate, appearance rate, and match count

Figures from smite2.live · snapshot Sep 11, 2026

Arena-only win rate, appearance rate, match appearances and tiers from smite2.live. Appearance rate is how often a god appears in an Arena match; mirror matches can place the same god on both teams, so it can exceed 100%.

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Arena Meta — Most Winning Items by Role

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Ability Leveling Order

Arena-optimized skill priority based on damage scaling, cooldowns, and utility

Build Compare

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God Matchup Matrix

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Patch History

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