Hel — Goddess of the Underworld
Hel is a Norse Magical god in SMITE 2, classified as Mid, Support. Specializations: Nuker, Healing, Burst Damage, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~65% average across abilities). Hel's OB44 Arena match data are pending; the retained cohort is OB43. SmiteVoodoo does not assign a fabricated tier, win rate, or appearance rate.
Abilities
- Passive — Stance Attunement (Dark): Remain in a stance to become attuned. In Dark Stance, gain increased Damage
- 1st Ability — Decay: Fire an orb that deals Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range
- 2nd Ability — Hinder: Debuff all enemies in the targeted area, reducing their Protections and Slowing them
- 3rd Ability — Repulse: Conjure a burst around you that deals Magical Damage to nearby enemies
- Ultimate — Switch Stances (Dark): Switch between Dark and Light Stances. You gain Mana Regen in both stances Your abilities deal damage and you gain Intelligence when you swap stances while fully attuned in combat. Nearby allied gods gain Intelligence and Strength
- Passive — Stance Attunement (Light): Remain in a stance to become attuned. In Light Stance, nearby enemy gods lose Strength and Intelligence
- 1st Ability — Restoration: Fire an orb that deals Magical Damage. Hitting an ally god Heals them and restores Mana. You Heal and restore Mana whenever you hit an enemy or ally god
- 2nd Ability — Cleanse: Remove all Crowd Control effects from allied gods in the target area and briefly make them CC Immune
- 3rd Ability — Inspire: You and nearby allies become buffed. Heal yourself instantly and nearby allies over time. You both gain Movement Speed and Attack Speed
- Ultimate — Switch Stances (Light): Switch between Dark and Light Stances. You gain Mana Regen in both stances Your abilities Heal and support allies and you gain Protections when you swap stances while fully attuned in combat. Nearby allied gods also gain Protections
Base Stats
- Health: 569.5
- Mana: 316.0
- HP5: 1.7
- MP5: 1.56
- Physical Protection: 17.5
- Magical Protection: 27.4
- Attack Speed: 0.98
- Move Speed: 370.0
OB44 Changes
- Released in OB44 with Dark Stance damage and Light Stance healing and support.
- Aspect of Divergence is announced for September 25; it is not enabled yet.