Hel — SMITE 2 Arena Build & Guide

Hel is a Norse magical god in SMITE 2 built for Mid, Support. OB44 Arena match data are pending; the retained cohort is OB43, so no estimated tier or win rate is shown. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Hel — Goddess of the Underworld

Hel is a Norse Magical god in SMITE 2, classified as Mid, Support. Specializations: Nuker, Healing, Burst Damage, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~65% average across abilities). Hel's OB44 Arena match data are pending; the retained cohort is OB43. SmiteVoodoo does not assign a fabricated tier, win rate, or appearance rate.

Abilities

  • Passive — Stance Attunement (Dark): Remain in a stance to become attuned. In Dark Stance, gain increased Damage
  • 1st Ability — Decay: Fire an orb that deals Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range
  • 2nd Ability — Hinder: Debuff all enemies in the targeted area, reducing their Protections and Slowing them
  • 3rd Ability — Repulse: Conjure a burst around you that deals Magical Damage to nearby enemies
  • Ultimate — Switch Stances (Dark): Switch between Dark and Light Stances. You gain Mana Regen in both stances Your abilities deal damage and you gain Intelligence when you swap stances while fully attuned in combat. Nearby allied gods gain Intelligence and Strength
  • Passive — Stance Attunement (Light): Remain in a stance to become attuned. In Light Stance, nearby enemy gods lose Strength and Intelligence
  • 1st Ability — Restoration: Fire an orb that deals Magical Damage. Hitting an ally god Heals them and restores Mana. You Heal and restore Mana whenever you hit an enemy or ally god
  • 2nd Ability — Cleanse: Remove all Crowd Control effects from allied gods in the target area and briefly make them CC Immune
  • 3rd Ability — Inspire: You and nearby allies become buffed. Heal yourself instantly and nearby allies over time. You both gain Movement Speed and Attack Speed
  • Ultimate — Switch Stances (Light): Switch between Dark and Light Stances. You gain Mana Regen in both stances Your abilities Heal and support allies and you gain Protections when you swap stances while fully attuned in combat. Nearby allied gods also gain Protections

Base Stats

  • Health: 569.5
  • Mana: 316.0
  • HP5: 1.7
  • MP5: 1.56
  • Physical Protection: 17.5
  • Magical Protection: 27.4
  • Attack Speed: 0.98
  • Move Speed: 370.0

OB44 Changes

  • Released in OB44 with Dark Stance damage and Light Stance healing and support.
  • Aspect of Divergence is announced for September 25; it is not enabled yet.
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

Items (click to add/remove)

Total Cost: 0

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Arena Tier List

Arena-only tiers using current win rate, appearance rate, and match count

Figures from smite2.live · snapshot Sep 22, 2026

Arena-only win rate, appearance rate, match appearances and tiers from smite2.live. Appearance rate is how often a god appears in an Arena match; mirror matches can place the same god on both teams, so it can exceed 100%.

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Arena Meta — Most Winning Items by Role

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Ability Leveling Order

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God Matchup Matrix

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Patch History

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