Horus — SMITE 2 Arena Build & Guide

Horus is a Egyptian physical god in SMITE 2 built for Solo, Support. Currently S tier with a 56.4% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Horus — The Rightful Heir

Horus is a Egyptian Physical god in SMITE 2, classified as Solo, Support. Specializations: Brawler, Lockdown, Melee, Physical, Str Scaling, Shielding. Primary scaling is Strength (~70% average across abilities). In the current SMITE 2 Arena tier list, Horus sits in S tier with a 56.4% Arena win rate (appearance rate 10.7%). Horus's aspect, Aspect of the Falcon, Fracture trades its Stun for cleave damage. Protector's Surge can target a location or enemy for damage and a gust attack; OB40 raises that damage to 80/130/180/220/270. To The Skies! loses its ally teleport and gains center damage.

Abilities

  • Basic Attack — Horus Basic Attack: Strike enemies in front of you with sweeping melee blows.
  • Passive — Resolute: Gain Resolute stacks when an enemy god damages you. Each stack grants Protections and Crowd Control Reduction for a short duration. When Resolute expires, heal based on the number of stacks you had. Protections Per Stack: 2.5 Crowd Control Reduction Per…
  • Ability 1 — Updraft: Create an updraft around you, dealing Physical Damage and Knocking Up nearby enemies. Your next Basic Attack within a short duration fires a gust forward, dealing Physical Damage and Slowing enemies. Enemies already Knocked Up take bonus Physical Damage.…
  • Ability 2 — Fracture: Dash forward, dealing Physical Damage. Hitting an enemy god stops the dash and Stuns them, then you cleave enemies in front of you for Physical Damage and reduce their Protections for a duration. Dash Damage: 70 | 95 | 120 | 145 | 170 Dash Scaling: 30%…
  • Ability 3 — Protector's Surge: Fly to a target ally and descend on their location. When you land, heal the target ally and nearby allies and grant them Protections for a duration. Heal: 30 | 60 | 90 | 120 | 150 Protections Buff: 8 | 13 | 18 | 23 | 28 Buff Duration: 5 seconds Cooldown:…
  • Ultimate — To the Skies!: Send a mirror image into the sky to choose a landing location. After selecting a location, channel briefly, then teleport to that location. On landing, deal Physical Damage, Knock Back enemies, and grant yourself a Shield for a duration. You are immobile…

Base Stats

  • Health: 600
  • Mana: 230
  • HP5: 1.7
  • MP5: 1.4
  • Physical Protection: 16
  • Magical Protection: 26
  • Attack Speed: 1
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Arena Tier List

Arena-only tiers using current win rate, appearance rate, and match count

Figures from smite2.live · snapshot Sep 11, 2026

Arena-only win rate, appearance rate, match appearances and tiers from smite2.live. Appearance rate is how often a god appears in an Arena match; mirror matches can place the same god on both teams, so it can exceed 100%.

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Arena Meta — Most Winning Items by Role

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Ability Leveling Order

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Patch History

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