Hou Yi — SMITE 2 Arena Build & Guide

Hou Yi is a Chinese physical god in SMITE 2 built for Carry. Currently S tier with a 52.0% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Hou Yi — Defender of the Earth

Hou Yi is a Chinese Physical god in SMITE 2, classified as Carry. Specializations: Ranged, Physical, Hybrid Scaling. Primary scaling is Strength (~56% average across abilities). In the current SMITE 2 Arena tier list, Hou Yi sits in S tier with a 52.0% win rate (pick rate 2.3%). Hou Yi's aspect, Aspect of the Mark, AA carry with ricocheting basics (+30% bonus damage per bounce, 2 bounces). Ricochet applies/spreads Mark. Mark deals bonus damage based on missing HP.

Abilities

  • Basic Attack — Hou Yi Basic Attack: Fire a projectile that deals Physical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
  • Passive — Suntouched: When Critically Hit or taking more than 20% of your Health in a single blow, become Suntouched, reducing active cooldowns and Marking the enemy who triggered this effect. While Suntouched, you cannot be Critically Hit or send another Mark. Notes: }} Buff…
  • 1st Ability — Ricochet: Fire an arrow that ricochets off walls, dealing Physical Damage to enemies it passes through. Deals increasing Physical Damage with each ricochet Notes: Marked enemies who are hit are Stunned Ricochet bounces an additional time if you have 400 or more…
  • 2nd Ability — Mark of the Golden Crow: Mark an enemy causing your other abilities to apply additional effects. While Strength is higher than Intelligence, Marked enemies take bonus Physical Damage based on their missing health. While Intelligence is higher than Strength, Marked additional…
  • 3rd Ability — Divebomb: Leap into the air before selecting a location to dive onto, dealing Physical Damage to enemies where you land Notes: Marked enemies who are hit are Knocked Away You can stay in the air for 1.5 seconds before selecting a landing location You can move…
  • Ultimate — Sunbreaker: Shoot down 9 suns every 0.5 seconds onto a target area, dealing Physical Damage and Slowing enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of Notes: Marked enemies are more heavily Slowed Damage: 80 | 90 | 100 | 110 |…

Base Stats

  • Health: 483
  • Mana: 296
  • HP5: 1.7
  • MP5: 1.22
  • Physical Protection: 17.3
  • Magical Protection: 23.9
  • Attack Speed: 0.98
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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⚡ Arena Build Recommender

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Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

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