Hun Batz — The Howler Monkey God
Hun Batz is a Maya Physical god in SMITE 2, classified as Jungle. Specializations: Slayer, Mobile, Melee, Physical, Str Scaling. Primary scaling is Strength (~42% average across abilities). In the current SMITE 2 Arena tier list, Hun Batz sits in S tier with a 53.5% win rate (pick rate 0.9%). Hun Batz's aspect, Aspect of Disruption, CC-focused jungler. Passive slows gods 10% for 2s instead of bonus damage. Overhand Smash stuns 0.55-0.75s (base damage reduced). Sacred Monkey scaling reduced.
Abilities
- Basic Attack — Hun Batz Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 3 hit chain. Attacks in order of 1, 0.75, 1.25x damage and swing time Damage Scaling: 100% Strength…
- Passive — Infused Strikes: After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a stacking Strength Buff on successful hits. Notes: }} Strength: 2 Per Stack Strength Scaling: 0.2 Per Level Max Stacks: 4 Buff Duration: 4 seconds
- 1st Ability — Somersault: Leap forward, dealing Physical Damage and Slowing enemies in the area where you land Notes: Enemies hit when taking off take 25% damage Damage: 75 | 115 | 155 | 195 | 235 Damage Scaling: 60% Strength Slow: 30 | 32.5 | 35 | 37.5 | 40% Slow Duration: 2…
- 2nd Ability — Overhand Smash: Channel for a short duration. At the end of the Channel, deal Physical Damage to enemies in front of you and apply a Physical Protection Debuff Notes: While Channeling you are Displacement Immune and Immune to Strafe and Backpedal Movement…
- 3rd Ability — Sacred Monkey: Throw a projectile monkey that deals Physical Damage to any enemies it hits. After hitting, it will bounce to nearby enemies applying a Mark to only the most recently hit enemy. Reactive this ability to Teleport to the Marked enemy Notes: This ability…
- Ultimate — Fear No Evil: Create a Totem that repeatedly Fears and deals Physical Damage to all enemies around it Notes: Hits every 0.25 seconds Fear can only last a maximum of 1 second Damage Per Tick: 35 Damage Scaling Per Tick: 10% Strength Feared Duration: 0.5…
Base Stats
- Health: 622.5
- Mana: 234
- HP5: 1.7
- MP5: 1.33
- Physical Protection: 19
- Magical Protection: 27.5
- Attack Speed: 0.98
- Move Speed: 380