Ix Chel — SMITE 2 Arena Build & Guide

Ix Chel is a Maya magical god in SMITE 2 built for Mid. Currently B tier with a 46.0% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Ix Chel — The Light Weaver

Ix Chel is a Maya Magical god in SMITE 2, classified as Mid. Specializations: Ranged, Area Control, Crowd Control, Healing, Int Scaling. Primary scaling is Intelligence (~59% average across abilities). In the current SMITE 2 Arena tier list, Ix Chel sits in B tier with a 46.0% Arena win rate (appearance rate 35.9%). Ix Chel's aspect, Aspect of the Mother's Light, Full enchanter healer. Aspect Gleaming Blast has an 8s cooldown and no longer swaps to Threads of Light when it hits allies; Great End remains the healing-focused beam.

Abilities

  • Passive — Rainbow Weaver: God hits and beneficial allied effects grant stacks. At 6, the next Attack is larger, faster, travels farther, has no movement penalty, deals 40% Intelligence bonus Magical Damage, triggers item effects, and receives 33% Lifesteal. The empowered Attack is…
  • 1st Ability — Gleaming Blast / Threads of Light: Gleaming Blast stops on the first enemy god, deals Base + 60% Intelligence Magical Damage, and immediately becomes Threads of Light. Threads deals Base + 80% Intelligence in a cone, Blinds facing enemies for 1s, and deals 25% more at the cone tip.
  • 2nd Ability — Lunar Invocation: After 1.25s, lunar energy explodes in an area, damaging and Knocking Up enemies while Healing allied gods.
  • 3rd Ability — Rainbow Crash: Fire an arcing rainbow, gain Movement Speed, then damage and Root enemies where it lands. Six bouncing orbs grant Movement Speed to Ix Chel and allied gods.
  • Ultimate — Great End: Channel a freely aimed CC-immune beam that damages enemies, Heals allies and Ix Chel, extends while hitting both sides, and ramps on repeated hits. It grants 6 Rainbow Weaver stacks or 20 Echo when already empowered; self-Healing is capped at 30% Max Health.

Base Stats

  • Health: 569.48
  • Mana: 319.68
  • HP5: 1.82
  • MP5: 1.56
  • Physical Protection: 17.72
  • Magical Protection: 29.8
  • Attack Speed: 0.96
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

Items (click to add/remove)

Total Cost: 0

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Figures from smite2.live · snapshot Sep 11, 2026

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