Jormungandr — SMITE 2 Arena Build & Guide

Jormungandr is a Norse magical god in SMITE 2 built for Support, Solo. Currently B tier with a 45.5% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Jormungandr — The World Serpent

Jormungandr is a Norse Magical god in SMITE 2, classified as Support, Solo. Primary scaling is Intelligence (~0% average across abilities). In the current SMITE 2 Arena tier list, Jormungandr sits in B tier with a 45.5% Arena win rate (pick rate 4.0%). Jormungandr's aspect, Aspect of the Unyielding, Full support. Toxic clouds grant allies 8% Damage Reduction (+0.4% HP from Items). Consuming Bellow grants allies Int (20-40) + Str (10-30) buffs. No cloud damage.

Abilities

  • Passive — Immovable: You are Hard Displacement Immune, but are instead Dazed, a debuff that Slows you and increases the damage you take. Additionally, hits from Basic Attacks and Venomous Haze cause enemy Gods to gain a
  • 1st Ability — Venomous Haze: Fire noxious spit at an area dealing Magical Damage and creating a toxic cloud that persists for 20 seconds
  • 2nd Ability — Consuming Bellow: Channel briefly, drawing power from nearby toxic clouds, then roar to deal Magical Damage, Slow, and Tremble enemies around you
  • 3rd Ability — Submerge: Submerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing Magical Damage to enemies
  • Ultimate — The World Serpent: Enter into the world before diving up to 3 times across the battlefield. Each time you Submerge you deal Magical Damage to enemies hit

Base Stats

  • Health: 567.0
  • Mana: 254.0
  • HP5: 2.0
  • MP5: 2.0
  • Physical Protection: 0.0
  • Magical Protection: 0.0
  • Attack Speed: 1.0
  • Move Speed: 375.0
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

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Total Cost: 0

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Figures from smite2.live · snapshot Jul 27, 2026

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