Jormungandr — The World Serpent
Jormungandr is a Norse Magical god in SMITE 2, classified as Support, Solo. Specializations: Tank, Global, Melee, Magical, Hybrid Scaling. Primary scaling is Intelligence (~42% average across abilities). In the current SMITE 2 Arena tier list, Jormungandr sits in C tier with a 45.2% win rate (pick rate 0.4%). Jormungandr's aspect, Aspect of the Unyielding, Full support. Toxic clouds grant allies 8% Damage Reduction (+0.4% HP from Items). Consuming Bellow grants allies Int (20-40) + Str (10-30) buffs. No cloud damage.
Abilities
- Basic Attack — Jormungandr Basic Attack: Deal Magical Damage to all enemies in front of you. As you attack, your Overheat increases causing your firing rate to decrease Notes: Increasing Attack Speed decreases the Overheat speed 5 attacks per second, decreasing while firing to a minimum of 2 per…
- Passive — Immovable: You are Hard Displacement Immune, but are instead Dazed, a debuff that Slows you and increases the damage you take. Additionally, hits from Basic Attacks and Venomous Haze cause enemy Gods to gain a Debuff stack. At max stacks, the next hit deals damage…
- 1st Ability — Venomous Haze: Fire noxious spit at an area dealing Magical Damage and creating a toxic cloud that persists for 20 seconds Notes: The cloud deals Magical Damage, Slows, and reduces enemy Healing While within the cloud, you gain extra Cooling for your Basic…
- 2nd Ability — Consuming Bellow: Channel briefly, drawing power from nearby toxic clouds, then roar to deal Magical Damage, Slow, and Tremble enemies around you Notes: Each cloud Empowers you and the roar, increasing its size and causing it to deal bonus Magical Damage per cloud. While…
- 3rd Ability — Submerge: Submerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing Magical Damage to enemies Notes: While submerged, you pulse out a ring, gaining vision of enemies Emerging through a toxic cloud creates…
- Ultimate — The World Serpent: Enter into the world before diving up to 3 times across the battlefield. Each time you Submerge you deal Magical Damage to enemies hit Notes: Emerging out of the ground and your body Crashing Down deals Magical Damage to enemies hit Each time you Emerge…
Base Stats
- Health: 672.3
- Mana: 296
- HP5: 1.62
- MP5: 1.33
- Physical Protection: 20.5
- Magical Protection: 29.7
- Attack Speed: 0.96
- Move Speed: 370