Mercury — SMITE 2 Arena Build & Guide

Mercury is a Roman physical god in SMITE 2 built for Jungle. Currently DEITY tier with a 59.3% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Mercury — Messenger of the Gods

Mercury is a Roman Physical god in SMITE 2, classified as Jungle. Specializations: Mobile, Melee, Physical, Str Scaling. Primary scaling is Strength (~63% average across abilities). In the current SMITE 2 Arena tier list, Mercury sits in DEITY tier with a 59.3% win rate (pick rate 1.7%).

Abilities

  • Basic Attack — Mercury Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 3 hit chain. Attacks in order of 1, 0.75, 1.25x damage and swing time Damage Scaling: 100% Strength…
  • Passive — Fastest God Alive: For every 1 centimeter traveled, gain a 0.04% Damage Bonus on your next Basic Attack Notes: You also gain additional Strength equal to 25% of your Movement Speed from items or abilities The distance traveled during Special Delivery and Sonic Boom…
  • 1st Ability — Made You Look: Move in the blink of an eye, dealing Physical Damage to every enemy within a target area Notes: This ability can Critically Hit, apply Ability Item effects, and apply Basic Attack Item effects Damage: 80 | 115 | 150 | 185 | 220 Damage Scaling: 70%…
  • 2nd Ability — Maximum Velocity: Gain increased Attack Speed and become Slow Immune for the duration Notes: Passively gain increased Movement Speed as this ability is ranked up Attack Speed: 30 | 40 | 50 | 60 | 70% Buff Duration: 5 seconds Passive Movement Speed: 2 | 4 | 6 | 8 |…
  • 3rd Ability — Special Delivery: Dash forward, Knocking aside minions and dealing Physical Damage to them. Grab the first enemy God encountered, Spinning them. The enemy God takes Physical Damage every 0.25 seconds until the effect ends. They are then Thrown in the direction you are…
  • Ultimate — Sonic Boom: Gather energy for a powerful Dash. The range increases as you charge. Dash forward, dealing Physical Damage and Spinning enemies hit along the Dash. Gain Movement Speed after the Dash that scales based on the energy gathered Notes: The Spin is treated as…

Base Stats

  • Health: 525
  • Mana: 296
  • HP5: 1.7
  • MP5: 1.33
  • Physical Protection: 19
  • Magical Protection: 27.5
  • Attack Speed: 1
  • Move Speed: 383
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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⚡ Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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