Merlin — SMITE 2 Arena Build & Guide

Merlin is a Arthurian magical god in SMITE 2 built for Mid. Currently C tier with a 46.7% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Merlin — The Master Wizard

Merlin is a Arthurian Magical god in SMITE 2, classified as Mid. Specializations: Nuker, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~33% average across abilities). In the current SMITE 2 Arena tier list, Merlin sits in C tier with a 46.7% win rate (pick rate 2.9%). Merlin's aspect, Aspect of Pandemonium, Chaotic stance cycling. Ult CD 20s (down from 30s). Random stance + 2 random abilities. Grants 10 Int + 0.5/level for 10s. Flicker persists with stance boons.

Abilities

  • Basic Attack — Merlin Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
  • Passive — Overload: Using an ability provides 1 stack of Overload. Firing a Basic Attack consumes 1 stack of Overload and deals Magical Damage to enemies hit Notes: The damage from this ability can trigger Ability Item effects Damage: 20 Damage Scaling: 20% Intelligence Max…
  • 1st Ability (Arcane) — Eclipse: Conjure a celestial orb that grows in size as it travels, dealing Magical Damage to enemies and marking them Notes: Marked enemies take additional Magical Damage every 0.4 seconds while within the outer range of Eclipse This ability passes through and…
  • 1st Ability (Fire) — Radiate: Channel a beam of intense fire for 2 seconds that deals Magical Damage every 0.25 seconds Notes: Each time Radiate hits an enemy, it also applies a Burn, dealing additional Magical Damage over time Burn does damage every 0.5 seconds for 2 seconds Damage:…
  • 1st Ability (Ice) — Frostbolt: Fire a Frostbolt that explodes when it hits an enemy, dealing Magical Damage in a small area Notes: This ability deals an additional 15% damage if the enemy hit is Slowed This ability stops on first target hit, and does not pass through walls Damage: 60…
  • 2nd Ability (Arcane) — Vortex: Deploy a field of arcane energy. After a delay, the Vortex deals Magical Damage and Pulls enemies towards the center Notes: }} Damage: 65 | 95 | 125 | 155 | 185 Damage Scaling: 70% Intelligence Range: 9.6 meters Radius: 3.2 meters Cooldown: 14 | 13.5 |…
  • 2nd Ability (Fire) — Dragonfire: Summon forth 2 ethereal dragons that deal Magical Damage to enemies every 0.25 seconds Notes: If caught in the center of the area, enemies are afflicted by Radiate's Burn and Gods have their Protections Reduced The dragons persist for 3 seconds Damage:…
  • 2nd Ability (Ice) — Blizzard: Create a Blizzard, dealing Magical Damage repeatedly to enemies in an area Notes: Enemies hit are debuffed with a stacking Slow This ability hits 8 times over 4 seconds Damage Per Tick: 10 | 25 | 40 | 55 | 70 Damage Scaling Per Tick: 15%…
  • 3rd Ability — Flicker: You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability Notes: Arcane: Heal a percentage of the damage taken within the last 4 seconds Fire: For 4 seconds, your Basic Attacks apply…
  • Ultimate — Elemental Mastery: Tap into your inner potential, exploding with energy in your current stance dealing Magical Damage to enemies hit Notes: After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again During the explosion time, you can choose…

Base Stats

  • Health: 483
  • Mana: 292
  • HP5: 1.7
  • MP5: 1.44
  • Physical Protection: 17.6
  • Magical Protection: 27.4
  • Attack Speed: 0.96
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

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⚡ Arena Build Recommender

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