Mordred — Breaker of the Round Table
Mordred is a Arthurian Physical god in SMITE 2, classified as Jungle, Solo. Specializations: Tank, Slayer, Global, Melee, Physical, Hybrid Scaling. Primary scaling is Strength (~53% average across abilities). In the current SMITE 2 Arena tier list, Mordred sits in A tier with a 51.6% win rate (pick rate 1.1%). Mordred's aspect, Aspect of Rage, Ability cycling bruiser. Basics reduce non-ult CDs by 0.5s during Bloodrage. Shoulder Charge passes through enemies (no knockup). No Bloodrage prot/AS.
Abilities
- Basic Attack — Mordred Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing…
- Passive — Wrath of the Forsaken: Hit enemies to gain Wrath. Additionally, you have Shoulder Charge Notes: Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath Hitting enemy Gods with…
- Passive — Shoulder Charge: After using an ability or attacking, your Interact Key becomes a Dash forward Notes: This deals Physical Damage to enemies hit This ability can only be used within 2 seconds of using an ability or Basic Attack Cooldown is reset on hitting an enemy God…
- 1st Ability — Cruel Strikes: Strike twice with your swords Notes: First Slash, dealing Physical Damage to enemies in front of you Then Slam, dealing Physical Damage to enemies in a line and either dealing Bonus Damage or Healing, based on your Basic Attack Chain Slam attack deals…
- 2nd Ability — Bloodrage: Deal Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed Notes: While buffed, Basic Attacks on enemies apply stacks, reducing their Protections and increasing your own as well as providing Bonus Attack Speed Hitting…
- 3rd Ability — Severing Slice: Fire a projectile that deals Physical Damage and Slows enemies Notes: Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Physical Damage as they move Enemy Gods are damaged for every 1.25 meters they move Minions take…
- Ultimate — Heart Slash: Deal Physical Damage to enemies in an area in front of you Notes: If you hit an enemy God, they are Rooted. You then Channel to siphon their lifeforce, gaining a Health Shield and Healing over time while dealing Physical Damage repeatedly to that…
- Ultimate — Pursue the Weak: Become CC Immune and Dash forward, traveling through walls, stopping on the first enemy God hit Notes: Nearby enemies take Physical Damage and are Stunned After a short delay, you Knock Up yourself and Stunned enemies into the sky, repeatedly dealing…
Base Stats
- Health: 567
- Mana: 296
- HP5: 1.62
- MP5: 1.33
- Physical Protection: 20.4
- Magical Protection: 29.9
- Attack Speed: 1
- Move Speed: 375