Neith — Weaver of Fate
Neith is a Egyptian Physical god in SMITE 2, classified as Carry, Mid. Specializations: Sharpshooter, Nuker, Global, Ranged, Physical, Hybrid Scaling. Primary scaling is Strength (~81% average across abilities). In the current SMITE 2 Arena tier list, Neith sits in A tier with a 50.8% win rate (pick rate 1.4%). Neith's aspect, Aspect of Wind, AA hyper-carry. Broken Weave stacks grant 15% AS each (max 6 = 90% bonus). Ult grants max stacks instantly. Root removed.
Abilities
- Basic Attack — Neith Basic Attack: Fire a projectile that deals Physical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
- Passive — Broken Weave: Your abilities either create or detonate Weaves Notes: Detonating Weaves deals Physical Damage to nearby enemies and Roots them You gain a stacking Attack Speed and Intelligence buff per Weave detonated Damage: 25 Damage Scaling: 5 Per Level + 15%…
- 1st Ability — Spirit Arrow: Fire a Spirit Arrow projectile that deals Physical Damage and Roots enemies Notes: This ability detonates Weaves it hits This ability passes through and damages all enemies, and passes through walls Damage: 80 | 145 | 210 | 275 | 340 Damage Scaling: 95%…
- 2nd Ability — Unravel: Unravel the world weaves, dealing Physical Damage to enemies in an area Notes: This ability creates a Weave You Heal for each enemy hit Hitting a God Heals for more Always creates a Weave in the center of the area. Creates additional Weaves for each enemy…
- 3rd Ability — Back Flip: Deal Physical Damage and Slow enemies in front of you, then Leap backwards Notes: This ability detonates Weaves that it hits This ability can travel over walls, as long as you can reach a valid landing area Damage: 85 | 130 | 175 | 220 | 265 Damage…
- Ultimate — World Weaver: Charge up and fire an arrow across the world, locked on to an enemy God and ignoring obstacles Notes: The arrow deals Physical Damage and Stuns You can fire the arrow before it is fully charged, but it will deal less damage Damage scales linearly from 50%…
Base Stats
- Health: 483
- Mana: 292
- HP5: 1.7
- MP5: 1.22
- Physical Protection: 16
- Magical Protection: 23.9
- Attack Speed: 1
- Move Speed: 370