Nemesis — SMITE 2 Arena Build & Guide

Nemesis is a Greek physical god in SMITE 2 built for Jungle, Solo. Currently S tier with a 53.3% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Nemesis — Goddess of Vengeance

Nemesis is a Greek Physical god in SMITE 2, classified as Jungle, Solo. Specializations: Mobile, Shielding, Melee, Physical, Hybrid Scaling. Primary scaling is Strength (~38% average across abilities). In the current SMITE 2 Arena tier list, Nemesis sits in S tier with a 53.3% win rate (pick rate 1.0%). Nemesis's aspect, Aspect of Justice, Duelist bruiser. Ult averages HP (only activates if Nemesis has less HP). Healing unaffected by anti-heal. +20% MS. Rewards high HP pool.

Abilities

  • Basic Attack — Nemesis Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Has a 4 hit chain. Attacks in order of 1, 1, 0.75, 1.25x damage and swing time Damage Scaling: 100%…
  • Passive — Scales of Fate: Hitting enemies with Basic Attacks reduces the target's Inhand Power, Strength, and Intelligence while increasing yours Notes: }} Reduction: 7% Per Stack Increase: 7% Per Stack Max Stacks: 3 Duration: 5 seconds
  • 1st Ability — Swift Vengeance: Dash in a line, passing through all enemies Notes: Deals Physical Damage to all enemies hit May Dash again within 2 seconds May use Basic Attacks and Abilities between Dashes Damage: 60 | 90 | 120 | 150 | 180 Damage Scaling: 45% Strength Range: 4.8…
  • 2nd Ability — Slice and Dice: Slash in a cone, dealing Physical Damage to all enemies hit Notes: Enemies in the center of the slash take additional damage and are Slowed Damage: 70 | 100 | 130 | 160 | 190 Damage Scaling: 40% Strength + 25% Intelligence Center Damage: 100 | 160 | 220…
  • 3rd Ability — Retribution: Gain a Health Shield for a duration Notes: Reflect a percentage of the damage taken from Gods as Physical Damage Heal for a percentage of the damage taken during the effect Hard CC effects remove the Shield Shield Health: 100 | 150 | 200 | 250 |…
  • Ultimate — Divine Judgement: Choose a single enemy God, dealing Physical Damage to them and all enemies in an area around them Notes: Gain Movement Speed and a percentage of the enemy's protections Reduce enemy's Movement Speed and Protections by the same amount Gain Protections…

Base Stats

  • Health: 622.5
  • Mana: 296
  • HP5: 1.73
  • MP5: 1.33
  • Physical Protection: 19
  • Magical Protection: 27.5
  • Attack Speed: 1
  • Move Speed: 380
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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Total Cost: 0

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⚡ Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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