Nut — SMITE 2 Arena Build & Guide

Nut is a Egyptian magical god in SMITE 2 built for Carry, Mid. Currently B tier with a 49.7% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Nut — Goddess of the Sky

Nut is a Egyptian Magical god in SMITE 2, classified as Carry, Mid. Specializations: Sharpshooter, Nuker, Ranged, Magical, Hybrid Scaling. Primary scaling is Intelligence (~50% average across abilities). In the current SMITE 2 Arena tier list, Nut sits in B tier with a 49.7% win rate (pick rate 1.3%). Nut's aspect, Aspect of the Cosmos, Protective support. 0.75% Mitigation per passive stack (max 15%). Healing bolts to allies on decay. Convergence shared. Crashing Comet stuns. Warp grants ally CC immunity.

Abilities

  • Basic Attack — Nut Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
  • Passive — Flux: While Strength exceeds Intelligence, Ability hits grant Stellar Flux which provides Attack Speed Notes: Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for bonus Magical Damage and effects. Stacks decay every 3 seconds Attack Speed: 2%…
  • 1st Ability — Convergence: Your Attacks fire two additional projectiles that deal Magical Damage. Nut always shoots at least once, but may fire up to an additional 4 shots by using stacks. Hitting an enemy with a Basic Attack provides 1 stack, hitting an enemy god provides…
  • 2nd Ability — Crashing Comet: Call down a comet that deals Magical Damage where it lands and less Magical Damage in an area around it Notes: Astral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again Enemies in the center are Rooted Enemies on the edge are…
  • 3rd Ability — Warp: Teleport in the direction you are moving and fire homing projectiles at nearby enemies that deal Magical Damage and applies a stacking slow. Subsequent hits deal 33% damage Notes: Stellar Flux: Resets the Cooldown of Convergence and grants 8 Ammo Astral…
  • Ultimate — Skyfall: Become CC Immune and ascend into the sky. Fire a massive black hole that deals Magical Damage before detonating for additional Magical Damage and Pulling enemies towards the center Notes: Grants 2 stacks of Flux for each God hit Projectile lands after 1…

Base Stats

  • Health: 483
  • Mana: 296
  • HP5: 1.7
  • MP5: 1.22
  • Physical Protection: 16
  • Magical Protection: 23.9
  • Attack Speed: 1
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

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⚡ Arena Build Recommender

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Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

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