Ra — SMITE 2 Arena Build & Guide

Ra is a Egyptian magical god in SMITE 2 built for Mid. Currently C tier with a 47.2% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Ra — Sun God

Ra is a Egyptian Magical god in SMITE 2, classified as Mid. Specializations: Healing, Buffs, Sniper, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~84% average across abilities). In the current SMITE 2 Arena tier list, Ra sits in C tier with a 47.2% win rate (pick rate 1.5%). Ra's aspect, Aspect of Thermotherapy, Full support healer. Solar Blessing follows allies. Ult heals team (600 heal). ALL Intelligence scaling removed from damage.

Abilities

  • Basic Attack — Ra Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
  • Passive — Speed of Light: After using an ability gain Movement Speed Notes: }} Movement Speed: 5% Per Stack Buff Duration: 15 seconds Max Buff Stacks: 3
  • 1st Ability — Celestial Beam: Summon a moving beam of intense light, dealing Magical Damage to enemies Notes: This ability passes through and damages all enemies, and passes through walls Damage: 95 | 155 | 215 | 275 | 335 Damage Scaling: 105% Intelligence Range: 12.8 meters Radius:…
  • 2nd Ability — Divine Light: Emanate light in the area around you that repeatedly Slows enemies before exploding dealing Magical Damage Notes: For a period after activation, Basic Attacks fire solar rays, dealing Magical Damage The solar rays count as abilities, trigger ability…
  • 3rd Ability — Solar Blessing: Summon a pillar of blessed light repeatedly dealing Magical Damage and Healing allies Notes: The light empowers you and allied Gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection The pillar of light ticks 6 times…
  • Ultimate — Searing Pain: Blast enemies in front of you with a wave of extreme heat, dealing Magical Damage Notes: Deals bonus damage to Gods based on their Max HP This ability passes through and damages all enemies, and passes through walls Damage: 375 | 450 | 525 | 600 |…

Base Stats

  • Health: 483
  • Mana: 274
  • HP5: 1.7
  • MP5: 1.44
  • Physical Protection: 17.57
  • Magical Protection: 27.43
  • Attack Speed: 0.96
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

Items (click to add/remove)

Total Cost: 0

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⚡ Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Level: 20 (Arena typically ends ~lv 15-20)
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Arena Mode — Pre-Generated Top 5 Builds per playstyle. Each build includes the best starter item + 5 Tier 3 items, scored by the AI engine. Click any build to load it into the Build Calculator.

Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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God vs God Comparison

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Arena Tier List

God win rates — ranked by Arena performance

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Arena Meta — Most Winning Items by Role

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Ability Leveling Order

Arena-optimized skill priority based on damage scaling, cooldowns, and utility

Build Compare

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God Matchup Matrix

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Patch History

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