Rama — SMITE 2 Arena Build & Guide

Rama is a Hindu physical god in SMITE 2 built for Carry. Currently A tier with a 51.6% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Rama — Seventh Avatar of Vishnu

Rama is a Hindu Physical god in SMITE 2, classified as Carry. Specializations: Sharpshooter, Global, Sniper, Ranged, Physical, Str Scaling. Primary scaling is Strength (~44% average across abilities). In the current SMITE 2 Arena tier list, Rama sits in A tier with a 51.6% win rate (pick rate 1.4%). Rama's aspect, Aspect of Precision, Always-on Astral Strike. Severe AS penalty. Must manually reload when depleted. Ult doesn't consume arrows. High-risk/high-reward empowered autos.

Abilities

  • Basic Attack — Rama Basic Attack: Fire a projectile that deals Physical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
  • Passive — Astral Quiver: Your Astral Quiver generates an Astral Arrow every 12 seconds Notes: The first time your Basic Attack hits, reduce the time to generate an Astral Arrow by 3 seconds The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the…
  • 1st Ability — Astral Strike: Switch to a more powerful arrow that deals bonus Physical Damage, pierces, and Slows enemies Notes: While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana This ability's bonus damage is reduced by 20% to each target hit after the…
  • 2nd Ability — Infinite Arrows: Focus your mind and gain increased Attack Speed Notes: While activating this ability, if there are any dropped Astral Arrows within 8.8 meters of you, automatically collect them While this buff is active, every third successful Basic Attack on an enemy…
  • 3rd Ability — Rolling Assault: Roll in the direction you are currently traveling Notes: For the next 5 seconds after Rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing bonus Physical Damage Bonus Damage: 50 | 70 | 90 |…
  • Ultimate — Astral Barrage: Launch yourself into the air for up to 5 seconds and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size Notes: Each time you pick up an Astral Arrow, the cooldown of this ability is…

Base Stats

  • Health: 483
  • Mana: 296
  • HP5: 1.7
  • MP5: 1.22
  • Physical Protection: 16
  • Magical Protection: 23.9
  • Attack Speed: 1
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

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⚡ Arena Build Recommender

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Starter Items (12 Final Tier-2 Upgrades)

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