Ravana — Demon King of Lanka
Ravana is a Hindu Physical god in SMITE 2, classified as Jungle. Specializations: Melee, Brawler, Burst Damage, Crowd Control, Self Sustain, Str Scaling. Primary scaling is Strength (~86% average across abilities). In the current SMITE 2 Arena tier list, Ravana sits in D tier with a 34.4% Arena win rate (appearance rate 16.8%). Ravana's aspect, Aspect of the Rakshasa King, Combo can stack to 999 and Mystic Rush becomes an activator for enhanced basic abilities. An enhanced cast consumes all Combo, grants a Max-Health Shield, and at 50 or more Combo grants an additional buff based on the amount consumed.
Abilities
- Passive — Chain of Blows: Successful attacks and abilities against enemies add to your combo. At 8 Combo, gain a Shield equal to 6% Max Health, 3% Movement Speed, and 5 Strength. This can stack up to 3 times.
- 1st Ability — Prana Onslaught: Project your prana forward, dealing 90/145/200/255/310 Physical Damage. Damage Scaling: 95% Strength. Enemies are Slowed by 25% for 2.5s. Cooldown: 9s.
- 2nd Ability — Overhead Kick: Kick a shockwave forward for 70/105/140/175/210 Physical Damage. Damage Scaling: 70% Strength. Gain 50% Movement Speed and become CC and Damage Immune for 0.85s. Cooldown: 16/15.5/15/14.5/14s.
- 3rd Ability — 10-Hand Shadow Fist: Fire fists through enemies for 70/105/140/175/210 Physical Damage. Damage Scaling: 70% Strength. Root the first enemy god for 1s and heal 6/17/28/39/50 from the first god and first 3 minions hit. Cooldown: 14s.
- Ultimate — Mystic Rush: Become CC Immune and leap to a target area for 200/275/350/425/500 Physical Damage. Damage Scaling: 110% Strength. Enemy gods hit take 10% increased damage for 5s. After landing, gain 10/15/20/25/30% Damage Mitigation for 5s. Cooldown: 90s.
Base Stats
- Health: 626.52
- Mana: 296.0
- HP5: 1.82
- MP5: 1.46
- Physical Protection: 21.4
- Magical Protection: 27.5
- Attack Speed: 0.98
- Move Speed: 380.0