Scylla — SMITE 2 Arena Build & Guide

Scylla is a Greek magical god in SMITE 2 built for Mid. Currently B tier with a 48.6% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Scylla — Horror of the Sea

Scylla is a Greek Magical god in SMITE 2, classified as Mid. Specializations: Nuker, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~81% average across abilities). In the current SMITE 2 Arena tier list, Scylla sits in B tier with a 48.6% win rate (pick rate 0.8%). Scylla's aspect, Aspect of the Devourer, Mana-scaling burst. Abilities generate mana on hit. Ult costs 100% mana, fires up to 3 times (21-25% Max Mana scaling). Played as support or burst mid.

Abilities

  • Basic Attack — Scylla Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 8.8 meters Radius: 0.48 meters
  • Passive — Quick Learner: Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability Notes: }} Intelligence: 20 Per Max Ability Mana Regen: 1 Per Max Ability
  • 1st Ability — Sic 'Em: Send two hounds forward, Rooting, Crippling, and dealing Magical Damage Notes: At max rank, the two closest enemies to the first target will also be hit This ability stops on first target hit, and does not pass through walls Damage: 60 | 110 | 160 | 210…
  • 2nd Ability — Crush: Creates a magical field that Slows enemies. After 5 seconds it detonates, dealing Magical Damage Notes: At max rank, enemies in the area also have their Magical Protections reduced and the field persists if detonated early Reactivate to detonate the field…
  • 3rd Ability — Sentinel: Summon a sentinel at the target area, granting vision of enemies for 5 seconds. Reactive the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal Magical Damage Notes: At max rank, hitting an enemy God with…
  • Ultimate — I'm a Monster: Become CC Immune for the next 6 seconds, and gain Movement Speed. Reactivate to deal Magical Damage at the target area Notes: If you kill an enemy God with this attack, the duration resets and you may attack again Whenever this ability deals damage to…

Base Stats

  • Health: 483
  • Mana: 320
  • HP5: 1.7
  • MP5: 1.44
  • Physical Protection: 17.6
  • Magical Protection: 27.4
  • Attack Speed: 0.96
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

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⚡ Arena Build Recommender

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Starter Items (12 Final Tier-2 Upgrades)

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