Sobek — SMITE 2 Arena Build & Guide

Sobek is a Egyptian magical god in SMITE 2 built for Support. Currently B tier with a 43.5% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Sobek — God of the Nile

Sobek is a Egyptian Magical god in SMITE 2, classified as Support. Primary scaling is Intelligence (~0% average across abilities). In the current SMITE 2 Arena tier list, Sobek sits in B tier with a 43.5% Arena win rate (appearance rate 8.5%). Sobek's aspect, Aspect of Prey, Jungle guardian. OB41 adds Attack Damage to Blessing of the Nile; the official notes list both 2 and 0.5 Attack Damage per level. Charge Prey gains 85% Intelligence + 45% Strength scaling. Tail Whip loses Knockback and gains 85% Intelligence + 60% Strength scaling.

Abilities

  • Passive — Blessing of the Nile: When Sobek deals damage he gains a stack of Protections
  • 1st Ability — Charge Prey: Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek Throws the enemy behind him
  • 2nd Ability — Tail Whip: Spin your tail, dealing Magical Damage in an area around Sobek
  • 3rd Ability — Sickening Strike: Strike in front of you. This strike deals Magical Damage in a cone and applies Disease
  • Ultimate — Lurking in the Waters: Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range

Base Stats

  • Health: 626.4
  • Mana: 296
  • HP5: 1.77
  • MP5: 2.25
  • Physical Protection: 19.76
  • Magical Protection: 28.6
  • Attack Speed: 0.97
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

Items (click to add/remove)

Total Cost: 0

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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Arena Tier List

Arena-only tiers using current win rate, appearance rate, and match count

Figures from smite2.live · snapshot Sep 11, 2026

Arena-only win rate, appearance rate, match appearances and tiers from smite2.live. Appearance rate is how often a god appears in an Arena match; mirror matches can place the same god on both teams, so it can exceed 100%.

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Arena Meta — Most Winning Items by Role

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Ability Leveling Order

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Patch History

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