Sobek — SMITE 2 Arena Build & Guide

Sobek is a Egyptian magical god in SMITE 2 built for Support. Currently A tier with a 50.3% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Sobek — God of the Nile

Sobek is a Egyptian Magical god in SMITE 2, classified as Support. Specializations: Tank, Lockdown, Execute, Melee, Magical, Int Scaling. Primary scaling is Intelligence (~52% average across abilities). In the current SMITE 2 Arena tier list, Sobek sits in A tier with a 50.3% win rate (pick rate 1.5%). Sobek's aspect, Aspect of Prey, Jungle guardian. Charge Prey passes through ALL targets + knocks forward + bonus scaling. Sickening Strike CD resets on jungle monsters. Half healing.

Abilities

  • Basic Attack — Sobek Basic Attack: Deal Magical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 1.92 meters Cone Angle:…
  • Passive — Blessing of the Nile: When Sobek deals damage he gains a stack of Protections Notes: An ability can only provide 1 stack per cast Protections: 2 Protections Scaling: 0.4 Per Level Buff Duration: 10 seconds Max Buff Stacks: 3
  • 1st Ability — Charge Prey: Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek Throws the enemy behind him Notes: Damaged enemies are Stunned before being Thrown You are Displacement Immune while Dashing and CC Immune while Throwing Sobek has a 0 second…
  • 2nd Ability — Tail Whip: Spin your tail, dealing Magical Damage in an area around Sobek Notes: Damaged enemies are also Knocked Back away from Sobek The spin begins to displace 0.4 seconds after being cast, and remains displacing for 0.6 seconds afterwards Damage: 80 | 125 | 170…
  • 3rd Ability — Sickening Strike: Strike in front of you. This strike deals Magical Damage in a cone and applies Disease Notes: Reduces enemy Healing Diseased enemies take bonus Magical Damage over time, have Reduced Healing, and can spread the Disease for 2.5 seconds The Disease will…
  • Ultimate — Lurking in the Waters: Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range Notes: You may cancel this ability early, dealing reduced damage Executes enemies below 10-25%…

Base Stats

  • Health: 626.4
  • Mana: 296
  • HP5: 1.73
  • MP5: 1.44
  • Physical Protection: 17.3
  • Magical Protection: 28.1
  • Attack Speed: 0.96
  • Move Speed: 375
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

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⚡ Arena Build Recommender

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Starter Items (12 Final Tier-2 Upgrades)

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