Sol — SMITE 2 Arena Build & Guide

Sol is a Norse magical god in SMITE 2 built for Carry, Mid. Currently A tier with a 51.7% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Sol — Goddess of the Sun

Sol is a Norse Magical god in SMITE 2, classified as Carry, Mid. Specializations: Sharpshooter, Nuker, Ranged, Magical, Hybrid Scaling. Primary scaling is Intelligence (~29% average across abilities). In the current SMITE 2 Arena tier list, Sol sits in A tier with a 51.7% win rate (pick rate 1.3%). Sol's aspect, Aspect of Conflagration, Ability-focused burst. Heat grants 6% Ability Damage at max instead of Attack Speed/Strength. Disapparate erupts for AoE damage.

Abilities

  • Basic Attack — Sol Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Successfully hit Basic Attacks generate Heat Projectile stops on first target hit, and does not pass through walls Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic…
  • Passive — Unstable Manifestation: Hit enemies with Basic Attacks or use abilities to gain Heat Notes: Heat grants increased Strength, Intelligence, and Attack Speed from items At Max Heat, increase your Basic Attack damage Ranges from 0 to 100 Heat Heat starts depleting if you have not…
  • 1st Ability — Radiance: Create a pool of flames and Heal yourself over time for a percentage of your missing Health Notes: Enemies in the pool take Magical Damage repeatedly You gain Heat when using this ability Pool size scales from 1x radius at 0 Heat to 2x radius at 100…
  • 2nd Ability — Stellar Burst: Your next Basic Attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat Notes: Both the explosion and the retraction deal Magical Damage and Slow Can only trigger ability based items and effects This…
  • 3rd Ability — Disapparate: Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you Notes: The trail deals Magical Damage After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing Magical Damage You can cancel out of…
  • Ultimate — Supernova: Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location Notes: Each strike deals Magical Damage; subsequent hits deal reduced Damage The first time an enemy is hit, they are Knocked Back You are CC Immune while…

Base Stats

  • Health: 483
  • Mana: 274
  • HP5: 1.7
  • MP5: 1.44
  • Physical Protection: 17.57
  • Magical Protection: 27.43
  • Attack Speed: 1
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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⚡ Arena Build Recommender

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Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

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