Tsukuyomi — SMITE 2 Arena Build & Guide

Tsukuyomi is a Japanese physical god in SMITE 2 built for Jungle. Currently A tier with a 51.0% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Tsukuyomi — God of the Moon

Tsukuyomi is a Japanese Physical god in SMITE 2, classified as Jungle. Specializations: Slayer, Mobile, Melee, Physical, Hybrid Scaling. Primary scaling is Strength (~41% average across abilities). In the current SMITE 2 Arena tier list, Tsukuyomi sits in A tier with a 51.0% win rate (pick rate 1.9%). Tsukuyomi's aspect, Aspect of Mangetsu, Intelligence burst assassin. Shuriken grants Mangetsu basic (30% Str + 65% Int). Kusarigama infused basic +20% Int. Ult AoE burst 50% Str + 75% Int.

Abilities

  • Basic Attack — Tsukuyomi Basic Attack: Deal Physical Damage to an enemy in front of you Notes: If multiple enemies are in the area, the enemy closest to the center of the area will be hit Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power Range: 1.92 meters Cone Angle:…
  • Passive — Shingetsu & Mangetsu: Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu Notes: Empowered Shingetsu cleaves for 50% damage and Restores Mana Empowered Mangetsu deals bonus Physical Damage and Heals Shingetsu Mana Restore: 3 Shingetsu Mana Restore Scaling: 20%…
  • 1st Ability — Dark Moon Shuriken: Throw a Shuriken that deals Physical Damage to enemies and sticks into the first God hit Notes: Retrieving the Shuriken from a God reduces this ability's cooldown After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement…
  • 2nd Ability — Kusarigama: Perform a 3-swing combo with a Kusarigama. The first 2 swings deal Physical Damage and Disarm enemies. The final swing deals more Damage Notes: While Strength is higher than Intelligence, it is Shingetsu Infused. Otherwise, it is Mangetsu…
  • 3rd Ability — Silver Moon Caltrops: Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies Notes: Enemies moving within the Caltrops take additional Damage and are Slowed again After casting, your next Mangetsu Attack becomes a ranged attack that deals bonus Physical…
  • Ultimate — Piercing Moonlight: Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy Gods. You are CC Immune and have Damage Reduction while firing Notes: After firing, Dash through all marked Gods in order, up to a maximum of 12 times, dealing Physical…

Base Stats

  • Health: 567
  • Mana: 274
  • HP5: 1.7
  • MP5: 1.33
  • Physical Protection: 19
  • Magical Protection: 23.9
  • Attack Speed: 0.98
  • Move Speed: 380
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

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⚡ Arena Build Recommender

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