Yemoja — SMITE 2 Arena Build & Guide

Yemoja is a Yoruba magical god in SMITE 2 built for Support. Currently C tier with a 44.2% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Yemoja — Goddess of Rivers

Yemoja is a Yoruba Magical god in SMITE 2, classified as Support. Primary scaling is Intelligence (~0% average across abilities). In the current SMITE 2 Arena tier list, Yemoja sits in C tier with a 44.2% Arena win rate (pick rate 5.4%). Yemoja's aspect, Aspect of Downpour, Damage carry. Abilities gain massive Int scaling (Moonstrike 85%, River's Rebuke 85%). Mending Waters no longer heals; bounces on enemies dealing damage + granting stacking Int.

Abilities

  • Passive — Omi: Yemoja uses Omi to cast spells instead of Mana, and her non-ultimate abilities have no cooldown.Yemoja's water based attacks and abilities can hit allies, providing them a Heal every 0.5 seconds.Yemoj
  • 1st Ability — Bouncing Bubble: Toss a bubble that bounces twice, dealing Magical Damage and Slows enemies before exploding into smaller bubbles
  • 2nd Ability — Mending Waters: Fire a water wave, dealing Magical Damage to enemies. This wave stops and bounces between allied Gods, Healing them and providing them a Health Shield
  • 3rd Ability — Riptide: Create a water ring that Knocks Back anyone entering it
  • Ultimate — River's Rebuke: Conjure 2 large walls of water that block enemy movement and projectiles. After a delay they crash down dealing Magical Damage, Trembling, and applying a decaying Slow to enemies hit

Base Stats

  • Health: 672.3
  • Mana: 296.0
  • HP5: 1.77
  • MP5: 2.5
  • Physical Protection: 20.52
  • Magical Protection: 29.7
  • Attack Speed: 0.97
  • Move Speed: 375.0
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

Items (click to add/remove)

Total Cost: 0

Selected Items

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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God vs God Comparison

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Team Comp Builder

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Arena Tier List

Arena-only tiers using current win rate, pick rate, and match count

Figures from smite2.live · snapshot Jul 27, 2026

Arena-only win rate, pick rate, match appearances and tiers from smite2.live. Pick rate is how often a god appears in an Arena match.

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Arena Meta — Most Winning Items by Role

Based on winning Arena builds from smite2.live

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Ability Leveling Order

Arena-optimized skill priority based on damage scaling, cooldowns, and utility

Build Compare

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God Matchup Matrix

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Patch History

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