Yemoja — SMITE 2 Arena Build & Guide

Yemoja is a Yoruba magical god in SMITE 2 built for Support. Currently B tier with a 48.0% Arena win rate. This page covers the full ability kit, base and scaling stats, recommended Arena build, counter picks, and best synergy partners.

Yemoja — Goddess of Rivers

Yemoja is a Yoruba Magical god in SMITE 2, classified as Support. Specializations: Tank, Shielding, Healing, Ranged, Magical, Int Scaling. Primary scaling is Intelligence (~55% average across abilities). In the current SMITE 2 Arena tier list, Yemoja sits in B tier with a 48.0% win rate (pick rate 0.7%). Yemoja's aspect, Aspect of Downpour, Damage carry. Abilities gain massive Int scaling (Moonstrike 85%, River's Rebuke 85%). Mending Waters no longer heals; bounces on enemies dealing damage + granting stacking Int.

Abilities

  • Basic Attack — Yemoja Basic Attack: Fire a projectile that deals Magical Damage to the first enemy hit Notes: Projectile stops on first target hit, and does not pass through walls Yemoja Basic Attacks can hit allies with an increased radius, applying Omi Healing Damage Scaling: 100%…
  • Passive — Omi: Yemoja uses Omi to cast spells instead of Mana, and her non-ultimate abilities have no cooldown. Yemoja's water based attacks and abilities can hit allies, providing them a Heal every 0.5 seconds. Yemoja's Basic Attack healing only affects Gods and does…
  • 1st Ability — Bouncing Bubble: Toss a bubble that bounces twice, dealing Magical Damage and Slows enemies before exploding into smaller bubbles Notes: Small bubbles deal reduced Magical Damage Enemies hit by both large bubbles take 50% damage on the second hit Allies hit will also gain…
  • 1st Ability (Alt) — Moonstrike: The Moon strikes multiple times at a location dealing Magical Damage before a final strike dealing increased Magical Damage and Stunning enemies hit Notes: Allies in the final strike have their Omi Healing replaced with a buff providing increased Attack…
  • 2nd Ability — Mending Waters: Fire a water wave, dealing Magical Damage to enemies. This wave stops and bounces between allied Gods, Healing them and providing them a Health Shield Notes: This ability also does bonus damage to enemy Health Shields Allies hit will also gain Omi…
  • 3rd Ability — Riptide: Create a water ring that Knocks Back anyone entering it Notes: Allies travel further and gain Movement Speed and Protections Enemies are Slowed Placing the ring at the maximum distance reverses it's direction Allies that use the ring also gain Omi…
  • Ultimate — River's Rebuke: Conjure 2 large walls of water that block enemy movement and projectiles. After a delay they crash down dealing Magical Damage, Trembling, and applying a decaying Slow to enemies hit Notes: Allies impacted by the crashing waves gain Omi Healing and…

Base Stats

  • Health: 525
  • Mana: 296
  • HP5: 1.62
  • MP5: 2.25
  • Physical Protection: 20.52
  • Magical Protection: 29.7
  • Attack Speed: 1
  • Move Speed: 370
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Passive / Notes

⚙ Build Setup

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Total Cost: 0

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⚡ Arena Build Recommender

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Level: 20 (Arena typically ends ~lv 15-20)
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Starter Items (12 Final Tier-2 Upgrades)

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Ability Leveling Order

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Patch History

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