Pick five gods and get live analysis of your team's damage split, CC coverage, healing, frontline presence, and win-rate synergy. Spot missing pieces before lock-in — does the comp need another tank, more CC, or a healer?
Name
Pantheon
Dmg
Scaling
HP
HP/lvl
Mana
Mana/lvl
InHand
HP5
MP5
PProt
MProt
Atk Spd
Mov Spd
Name
Cat
Cost
Phys Pwr
Mag Pwr
Health
Mana
Phys Prot
Mag Prot
HP5
MP5
Atk Spd%
Crit%
CDR%
Lifesteal%
Plating
Dampen
Echo%
Tenacity
Pathfind
Passive / Notes
⚙ Build Setup
Aspect:
Gift of the Gods:
Items (click to add/remove)
Total Cost: 0
Selected Items
None selected
Select a god to begin
Damage Calculator
⚡ Arena Build Recommender
Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.
Aspect:
Gift of the Gods:
Level: 20(Arena typically ends ~lv 15-20)
Select a god and playstyle, then click Generate.
Arena Mode — Pre-Generated Top 5 Builds per playstyle. Each build includes the best starter item + 5 Tier 3 items, scored by the AI engine. Click any build to load it into the Build Calculator.
Starter Items (12 Final Tier-2 Upgrades)
Name
Cost
Phys Pwr
Mag Pwr
Health
PProt
MProt
HP5
MP5
AS%
Crit%
CDR%
LS%
Passive / Best For
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God vs God Comparison
VS
God vs Team Builder
Select your god and the 5 enemy gods you're facing in Arena. The engine will analyze the enemy team composition and generate optimized counter builds.
Aspect:
Gift of the Gods:
Select your god and enemy gods, then click Generate.
Team Comp Builder
Build a 5-man Arena team and analyze balance, synergy, and coverage. Pick gods to see real-time analysis.
Select gods to see team analysis.
Arena Tier List
God win rates — ranked by Arena performance
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Arena Meta — Most Winning Items by Role
Based on winning Arena builds from smite2.live
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Ability Leveling Order
Arena-optimized skill priority based on damage scaling, cooldowns, and utility
Build Compare
Compare two builds side-by-side — stats, DPS, cost, and damage breakdown
Build A
20
Build B
20
God Matchup Matrix
See how gods match up based on damage type, class advantages, and counter mechanics