SMITE 2 Patch Notes

Running log of SMITE 2 patches and the balance changes that affect Arena builds. Each entry calls out the item and god changes that actually move the build needle — we skip flavor notes and focus on what changes your picks.

Name Pantheon Dmg Scaling HP HP/lvl Mana Mana/lvl InHand HP5 MP5 PProt MProt Atk Spd Mov Spd
Name Cat Cost Phys Pwr Mag Pwr Health Mana Phys Prot Mag Prot HP5 MP5 Atk Spd% Crit% CDR% Lifesteal% Plating Dampen Echo% Tenacity Pathfind Pen% Passive / Notes

Build Setup

Items (click to add/remove)

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Arena Build Recommender

Arena Mode: Fast-paced constant teamfights. Scores favor burst damage, lifesteal, and penetration over movement speed and laning items.

Optimization Targets

Budget includes the starter. Target values tune penetration and percent-health proc value; they are modeled estimates, not a combat simulator.

Level: 20 (Arena typically ends ~lv 15-20)
Select a god and playstyle, then click Generate.

Arena Mode — Pre-Generated Top 5 Builds per playstyle. Each build includes the best starter item + 5 Tier 3 items, scored by the AI engine. Click any build to load it into the Build Calculator.

Starter Items (12 Final Tier-2 Upgrades)

NameCostPhys PwrMag PwrHealth PProtMProtHP5MP5AS%Crit%CDR%LS% Passive / Best For
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God vs God Comparison

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God vs Team Builder

Select your god and the 5 enemy gods you're facing in Arena. The engine will analyze the enemy team composition and generate optimized counter builds.

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Team Comp Builder

Build a 5-man Arena team and analyze balance, synergy, and coverage. Pick gods to see real-time analysis.

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Arena Tier List

Arena-only tiers using current win rate, appearance rate, and match count

Figures from smite2.live · snapshot Oct 27, 2026

Arena-only win rate, appearance rate, match appearances and tiers from smite2.live. Appearance rate is how often a god appears in an Arena match; mirror matches can place the same god on both teams, so it can exceed 100%.

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Arena Meta — Most Winning Items by Role

Based on winning Arena builds from smite2.live

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Ability Leveling Order

Arena-optimized skill priority based on damage scaling, cooldowns, and utility

Build Compare

Compare two builds side-by-side — stats, DPS, cost, and damage breakdown

Build A

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Build B

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God Matchup Matrix

See how gods match up based on damage type, class advantages, and counter mechanics

Patch History

OB46 — King Kappa

October 19, 2026

Kuzenbo joins the roster as a Japanese Support: Water Bowl stacks Damage Mitigation from heavy hits, NeNe Kappa throws a ricocheting kappa that slows and fights, Shell Spikes reflects damage and cuts cooldowns, Sumo Slam silences and pushes, and Watery Grave spins with knockback and CC immunity. The catalog now has 94 gods, 73 playable aspects and 145 Tier-3 items. Kuzenbo's Aspect of Spirits is announced for October 23. His base stats are pending on the official wiki.

Arena data: moved to the OB46 cohort on October 23, an early sample of a few hundred matches, so fewer gods have enough winning builds to steer AI recommendations. Kuzenbo now has Arena data. smite2.live lists no OB46 builds for Da Ji yet, so only her tier statistics are shown.

Official OB46 release notes

God and aspect changes

  • Cupid
    • Fixed an issue where Cupid's Talent healing did not apply on the initial projectile hit
  • Chiron (Aspect)
    • Aspect of the Heroic Tutor
    • Masterful Shot
    • Damage no longer scales with Strength
    • Chiron now gains stacks when allies hit his Target Mark. Masterful Shot deals bonus damage per stack equal to 3/6/9/12/15
  • Hachiman
    • Iaijutsu
    • Cooldown reduced from 16s to 15s
    • (Aspect) Damage scaling increased from 50% to 60%
    • Aspect base health and scaling increased by 4%
  • Hou Yi
    • Suntouched
    • Cooldown Reduction reduced from 2s to 1s
    • Mark of the Golden Crow
    • Bonus damage reduced from 0/2/3/4/5/6% for every 10% missing health to 0/2/2.5/3/3.5/4%
  • Thor (Aspect)
    • Mjolnir's Attunement
    • Damage reduced from 50/95/140/185/230 to 40/80/120/160/200
  • Hel
    • Stance Swap
    • No longer gains stacking Intelligence and Protections; now gains flat Intelligence and Protections instead
    • Decay
    • Damage Scaling increased from 60% to 85%
    • Repulse
    • Damage Scaling increased from 85% to 110%
    • Inspire
    • Ally Heal Scaling changed from 1 per level to 10% Intelligence
  • Merlin
    • Elemental Mastery
    • Damage increased from 0/80/110/140/170/210 to 0/90/120/150/180/220
    • Damage Scaling increased from 15% to 25%
  • Guan Yu
    • Battle Fervor
    • Now correctly grants stacks when taking damage
  • Xing Tian
    • Can now grab minions with his ultimate

Item changes

  • Devourer's Gauntlet
    • Penetration reduced from 10 to 5
  • Sanguine Lash
    • Base Damage reduced from 0.75% Health to 0.5% Health
    • Cooldown increased from 60s to 75s
  • Eye of the Storm
    • Damage Scaling increased from 15% to 20% Strength per Tick
    • Echo increased from 20 to 30
  • Eros' Bow
    • Passion Strength bonus increased from 3.5 to 5 per stack
    • Passion Intelligence bonus increased from 5 to 7.5 per stack
  • Midgardian Mail
    • Now has 5 Plating
  • Alchemist Coat
    • Potion cooldown reduced from 60s to 45s
  • Xibalban Effigy
    • Fixed an issue where the buff visually indicated it lasted 6s but actually lasted 4s
    • The buff duration remains 4s; its visual indicator now accurately reflects this
  • Riptalon
    • Tooltip update: while above 50% Health, Basic Attacks gain 10% damage; while below 50% Health, Basic Attacks gain +25% damage